August 30, 2011 § 4 Comments
As it has been documented elsewhere, I was never a big fan of the original Deus Ex. Possibly because I struggle with games that feel like they should be played with a calculator. Or, as others have postulated, I may simply be an idiot.
But, I never back down from a challenge, and decided to give Deus Ex: Human Revolution my full attention. After playing it for the past few days, I feel I’ve made some progress – although I’m fairly certain I am nowhere near the end – and have discovered something… unusual.
Deus Ex: Human Revolution isn’t exactly a role-playing game.
***Minor spoiler warning, if you haven’t finished the Police Station segment of the game, what follows may spoil a few minor elements – consider yourself warned.***
August 29, 2011 § Leave a comment
Read my lovingly crafted words at the wonderful GamingDaily.co.uk and comment on their lustrous, well-edited sheen! Of course, I will still be blogging away here too, maybe a tad less frequently (I do have a job outwith this, sadly), but I’ll keep you all informed on my goings on.
I will admit, though, Deus Ex: Human Revolution is keeping my writing to a minimum at the moment. Yes, it’s just that good. Sort of. I’ll be making a personal opinion post once I have finished it, so you can see for yourself.
Now for some linkies to my posts –
The Option of No Choices – I have a dark secret, and here, I explain everything. Don’t judge me!
Jamestown – My first Gaming Daily review! A lovely little gem from a bastard-hard genre that inspires and infuriates all at the same time.
I’ll link more as I do them, assuming the mighty Craig Lager doesn’t shoot me for another piece with no screenshots… Hey, I’m a writer, not a… photo… shooty… guy. Yeah. That.
August 22, 2011 § Leave a comment
I have recently come to the conclusion that Fable 3 did the whole ‘King’ thing wrong. Not that Fable 3 was a bad game, exactly, but if you look at history and simple logic – Kings were not always the best swords in all the land, they seldom wandered about the country-side slaying demons, rats or collecting animal pelts. And I think I can say with confidence that Prince Charles would never ever wander about London, asking random people if they had anything they needed doing…
Majesty 2 has a slightly more realistic take on the goings on within the castle – why do it yourself when you can throw gold at adventurers/idiots till they do it for you?
Kings aren’t born, they are made… of gold.
August 21, 2011 § 1 Comment
World War 2. One of those many things that fill the little part of my brain that says, “This is really interesting”. I have to admit, World War 2 is pretty interesting – But it gets even MORE interesting when you add dinosaurs to it, and that is exactly what Dino D-Day does.
August 21, 2011 § 2 Comments
As it’s Sunday, I thought today would be a great day to do some structural work on my blog. I’ve drafted in some graphical assistance in the form of my worryingly talented brother, and my old theme simply couldn’t accommodate his master-works (above).
So, if things go strange, or you hear the unmistakeable noise of glass breaking – its just us. Just remember your hard-hats.
Updated: That’s the new theme in place, with a slightly re-jigged header pic (thank you cMal!). Alt + Enter has also moved into Facebook’s realm, as you can see on the right. If you are a slave to the mighty social network, and you enjoy the nonsense that graces these imaginary pages, feel free to like.
Thanks for reading!
August 19, 2011 § 1 Comment
***Update! Via RockPaperShotgun – It seems that Ubisoft has reconsidered, and is currently in the process of making a patch to remove the online-authentication from From Dust. While my inner cynic feels that this is a case of too little, too late; it is never the less a welcome move by Ubisoft. The patch is due out in two weeks. Maybe by then they will have fixed the crappy mouse control too…
After a less than glowing recommendation, albeit due to genre-confusion and some uncomfortable porting issues, it seems From Dust has been given one more public kicking, this time from its own publisher.
Yes, it seems that Ubisoft has done it again. From Dust – a fully single-player game – now requires an active internet connection to even start.
August 18, 2011 § Leave a comment
You can’t start a conversation with anybody about E.Y.E: Divine Cybermancy without somebody mentioning Deus Ex. After having spent the last week playing it, I can see why. However, in the interests of keeping myself on my toes, I am going to attempt to give an opinion on E.Y.E without mentioning its most obvious inspiration.
This is a strange game, people. Set in a steampunk future that smells a lot like Warhammer, this is one of those new-fangled FPS/RPG hybrids we have been hearing so much about. With a firm focus on giving you free reign to approach objectives as you see fit, and giving you an impressive array of tactical options and some meaty guns, this is a seriously deep game.
Shame it doesn’t quite work…